Thomas Norman

VFX Portfolio

Dune

High contrast desert sand dune. The original model was created in Maya and then taken to zbrush to improve the shape and add finer details. For the blowing sand I created a small nParticle sim in Maya. Rendered in Clarisse and composited in Nuke.

tom-norman-dune-v001

tom-norman-wireframe-v001

tom-norman-dust-v001

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